The first part was remembered as opening up the world, the second - as a continuation of the idea of the first, the late Van Buuren - as an explosion of fan fantasy, the third - as a transition to full 3D, New Vegas - as the second part, refined and well polished the ideas of the third.
The fourth one throws her face into the wall with all her might, then gets up, spraying snot, takes out the old ID card “I AM FAALLAAUUT”, and falls on her back, convulsingly coughing up the syllables syu and zhet, game and play, gra and fen, especially the latter many.
In terms of the beginning of the game, F4 is trying very hard to be like cinematic rails, when all the player can do is run, shoot, look and run again. And when, it would seem, the prologue is over, you can begin to dive into the wasteland, the trash extravaganza begins. The Commonwealth is not such a deserted place, and the concentration of hostile fauna here is even greater than in part 3. There is no feeling of loneliness, there is a feeling of “WHERE ARE YOU ALL COMING FROM?!” Plus add to this the constant text messages about “Another settlement needs help.” Moreover, you can’t even send Preston normally, because Arbor went further than Biovars, and instead of a “wheel of answers” made a “cross of answers”: yes, no, clarify, sarcasmrudenessjoke. In short, less RPG, more joker. On the main square, by the way, you can immediately put a large and black one, it’s like a battery in the synth’s ass: it seems to be there, but it seems to always fall out.
There are, of course, pluses: very interesting characters (PRESTON, THIS DOESN’T CONCERN YOU!), well-developed customization of equipment (when a tube of superglue is more desirable than a minigun), armored suits (now you really feel like you’re in a tin can, and not in a tin foil jacket), and, although very rare, pleasant exploring non-story locations (like the mayor’s bunker).
...and then they released the 76th one. (=_=)