I respect the opinion of those who liked the game, but distance 4 on the road called “Fallout” for me is a wrong turn. This is not the kind of development I expected from this project at all.
Combat: I was waiting for a turn towards tactics - a turn towards action - they removed the tactical pause (slowing pause, IMHO, this is nonsense, good only for Max Payne of the 90s).
Crafting and settlements - in my opinion, this game did not need them, especially settlements.
I was just waiting for the development of the RPG components - the plot, NPCs and the world - all this was just cut down and decolorized.
In general, this is not an RPG, it is rather a survival game with action elements + a simulator for building towns from scrap metal.