The third and very good part of the adventure shooter.
The main character must experience firsthand what the consequences of thoughtless travel through troubled areas of remote countries can be.
Colorful and very well drawn landscapes are full of various dangers from unfriendly fauna to bad mercenaries designed to cause only negative emotions.
A cheerful group of friends will goof off and end up with bloodthirsty adversaries and, naturally, they will have to take time away from research, hunting and meditative contemplation of sunsets, to save the klutzes.
Well, and, of course, the solution to a local military conflict. After all, this is how real American tourists enjoy themselves.