Already familiar, slightly boring and easily recognizable gameplay with a clearly noticeable flavor of India.
This time, peace and order will be brought by force to the mountain kingdom of Kirat. A small but rich kingdom in drugs, gold and mercenaries with yet another mentally ill leader.
It is with the acquaintance with this extraordinary personality that our misadventures begin and, interspersed with quests of average interest and more interesting shootouts, they continue with a series of not the warmest meetings.
In general, the game appeals to a strong average player, although the impression creeps in that it was difficult to come up with ideas, and the schedule dictated that decisions be made quickly.