In general, the idea is not bad: spears, bows, mammoths, the Stone Age... Moreover, graphics, sounds, models, animation, etc. - everything seems to be there. But... something is missing. The problem is that the developers (and these are, of course, talented people) never play their games themselves. That is, they don't play them the way the average gamer plays. Therefore, they often do not understand what exactly the player needs. And the player needs a challenge. Moreover, a challenge like “I bet you can’t finish 10 bosses in 10 minutes” won’t work. The player today is spoiled and not stupid - it’s difficult to please him. Because there are a lot of games on the gaming market - there is plenty to choose from. And in order for this particular game to be chosen, the developers have to work hard - to break into pieces, but to make a truly high-quality product. The game is "raw". The impression is that it was made for a 7-10 year old child. In general, not survival, but some kind of zoo - a harmless walk through a primitive zoo with a ticket price of $29.