A classic RPG developed by 1 person solo.
From +
1) The gameplay looks like a mixture of gothic and fable (Yes, it’s a little crooked, but everything is like in the old RPGs).
2) The musical accompaniment is also gorgeous.
3) Leveling - i.e. The game has a fairly wide selection of skills (both actives and passives) for personal playthrough (build). By the way, the game has a separate arena mode, so if you want to immediately test how your build will look in the end (or just see what’s going on with the skills), you’re welcome to try the test mode. 4) A fairly large (seamless) open world; by the way, on the map it is divided by lvl for convenience.
5) A lamp plot, yes it is clumsy, but again in the style of those when “dad beat the crap out of the goblins with a stick.”
6) Surprisingly pleasant animation of both combat and movements in general.
From -
1) If you thought that the first point would be graphics, then you are mistaken. The first and most important point is optimization, it’s not like it suffers, it’s almost non-existent. Sometimes you think about how you can load the system so much, but apparently for 100+ frames at ultra (funny by the way), you need 3080 and a pentagon percent in addition.
2) Graphics are my friend.
3) The problem is that the 1st and 2nd points seem to contradict each other, but hello.
4) Bugs, broken quests, failures in graphics (by the way, at the bottom right there will be a button I'm stuck), enemy teleports, etc. Typical problems with early access games.
5) Difficulty - although you can adjust it, it doesn’t make it any harder. Changing the difficulty leads to an increase in the enemy's HP, and you simply take him out not with 1 hit, but with as many as 2!
6) Dumb AI. The mobs seem to be trying to kill you, only they have less brains than earthworms (Worm Jim doesn’t count, by the way).
At the end we get a wild hodgepodge in which you can drown, or you can drop right away.