The game itself is not bad, of course. It has a beautiful, colorful picture, a world filled with content, various builds, interesting battle mechanics, but...
Of course there will be a “but”: roulette, gacha, call it what you want. Yes, I understand that this is its peculiarity, this, one might say, is the point, but the only joke is that luck practically does not matter when trying to knock out the character you need. Moreover, often locations cannot be passed without a normal party, which is selected specifically for the elements that the surrounding mobs have. Over time, leveling up becomes a dull grind; it would seem that the events provide spins, but there are really few of them. If you haven’t managed to knock the Persian out of the temporary banner, the only thing you can do is stupidly wait. Wait a long time, wait, enduring and suffering without a meta hero.
In general, I would advise you to familiarize yourself with the project. A kind of Zelda from the Chinese, but with grind and donation (yes, it doesn’t solve the problem, but it’s MUCH more comfortable with it).