In terms of gameplay, art and even musical accompaniment, it’s amazing! The art in the narrative is quite simple, in the game itself the animations of buildings are generally cut down, as if they come from the 2000s or for some modern browser-based strategy, although the urban planning simulator is not at all browser-based. The gameplay possibilities are also modest; from the very beginning you need to change several scenarios and use them, according to the same principle, to build several buildings. In general, the game is saved only by the extremely rare Slavic setting, and even then it is very sluggish in places. The developer doesn’t really understand Slavic mythology and the worldview of the ancient Slavs.