Too stuffy, poor quality, the game’s combat and the DS’s combat are like heaven and earth. Why did he need a shield if he never used it? Why was there no two-handed grip, strong attacks and stance? Where, at worst, are the backstabs and ripostes? Why were there no ranged weapons? Magic, miracle, pyromancy?
In the first 12 minutes in DS, you already have every opportunity to learn any fighting style simply by choosing a class. Yes, even the homeless person in the DS has more movements than this “knowledgeable guy”.
What are the similarities with "Dead Space"?
Answer: The dark corridor landscape of locations, which will torment us throughout the game, because of which people with a fear of narrow spaces will skip the game after 12 minutes, although here the cannon was encountered only once in all 12 minutes, and only from one enemy.
What about weapons or locations? Where is the variety of opponents?
Three completely identical opponents, with a slight difference in weapons, and one big club, with a sword and shield.
What exactly in this game should inspire fear, besides claustrophobia?
Verdict:
The game is not like either "Dark Souls" or "Dead Space". It’s more like an unfinished “Code Vein”, only without anime and any intelligible combat system, with one gun for the entire concern.
I didn’t like it at all. 0/10
We are waiting for "Mortal Shell" and "Elden Ring".