At the moment it's a pretty empty copy of the flying game. It will be interesting to look at the project in a couple of years.
Alternatively, it would be possible to add looting options in the form of picking through garbage bags - add a sharpening to open them immediately, while manually spending time like opening pressure doors. Also loot trash cans, they just stand idle. Add an empty canister (or simply do not throw away the used ones found), while running with which you could loot barrels that are also full with an extremely low chance of collecting fuel.
And now the whole gameplay is snooping around floors/corridors and rooms in search of bottles (with which you can resurrect a friend, or neutralize mines and traps). 4 types of enemies that pose no threat at all: mushroom - strong, but slow. The eye and the slug simply slow down the hero, I don’t understand what else is dangerous. Nepis - steals benzak, but does not attack and is literally asking to be attacked.
Let's go back to loot, I said about bottles. Now I’ll mention a wrench - with which you can neutralize mines and traps, and you can then take the mines with you. Rake - treat it like a spear, low damage, high strike range. Gears - needed to improve the elevator and the scanner in it (by the way, I didn’t think of using it on the fuel tank, maybe that also needs/can be improved.