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Unlike the previous part, Prince 2 has not just grown in scale with maps and kilograms of content, it has become more complex, more thoughtful and complete.

Many new mechanics have appeared, and what’s more, a full-fledged development system has appeared instead of the minimalistic model of the first part (although it is dear to my heart).

The map became much larger, covered with a grid of locations, and random encounters appeared. Now you can simply bypass some particularly viciously biting temple on the way to the neighboring village, rather than having to fight through the navigation and hassle.

In some ways the game began to vaguely resemble fallout... very distantly..., just a little bit. Perhaps 1 percent, but the remaining 99% is the spirit of Slavic epics, folk tales and heroic deeds.

9.0