Truly an original game. In 2011, everyone was clamoring to play with new ideas. And we received at least one of these. It was L.A. Noire, created by Australians from Team Bondi. The Australians were probably stubborn because they couldn't get along with their sponsor Rockstar, and the rights to L.A. Noire ultimately remained with the GTA developers, who in the second part will only be able to “delight” us with another gangster story.
It was very noticeable that Rockstar was not developing L.A. Noire. The large open world was here for show (all you could do in it was drive every car in the game), and the emphasis was on the story. It was a great noir story with lots of twists and turns. The game had a very strong and interesting narrative.
But the main original idea was the quest mechanics of the game. At the heart of L.A. Noire was like any popular quest of the 90s. We spent a lot of time driving cars (there was even a special button that allowed us to skip the trip to the next crime scene) and chasing a suspect, as well as collecting and comparing evidence. The game had an ingenious interrogation mechanic based on special MotionScan technology, thanks to which the characters naturally wrinkled their foreheads, rolled their eyes and looked away. The digitized little men began to be perceived as characters from the film. And you had to guess whether the person sitting in front of you was lying or telling the truth. Sometimes it wasn't so easy.
L.A. Noire left an indelible mark. We are unlikely to ever see its worthy continuation. Usually no one manages to repeat such games.