LiS is a game based on one mechanic. Mechanics that imply the use, albeit to some extent mainstream, but still the ability that each of us would like to have, and which throughout the entire passage created unique gameplay situations with reversing time at ANY moment, and not just scripted (even if there was a limit of 5 minutes of playing time, after which Max starts to get a headache), for example, to change a previously made choice, or to save Chloe from a bullet ricocheting off the bumper of an old Beetle, but in addition to fun and carefree everyday life, the game offered to some extent creepy and gloomy moments (remember only the beginning of the game, or its very dramatic end, the “boiling point” of the work, where the consequences of Max’s time jumps were shown, and allow, in fact, to make the only right choice in the game - not to take nothing at the beginning. The second ending, besides this one, is garbage, and I’ll explain why now.
SPOILERS
In the nightmare, Max asks herself whether Chloe is worth all these sacrifices. , and at the end, when Chloe admits that her life is NOT WORTH the lives of the rest of the inhabitants of Arcadia Bay, Max can... do perhaps the most selfish act in the game - save Chloe. Yes, in this case, the story can be interpreted as a story of prevailing over one’s own “I” and over the interests of other people ((in this case, living) in the name of love, but as for me, this story is about the “butterfly effect” (not for nothing in the fateful moment for the story - the beginning, she appears) and that interfering with the normal course of nature can promise huge consequences, and in the first ending, trying to prevent this, Max sacrifices HIS interests for the sake of the city
END. SPOILERS
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There is no exploitation of LGBT themes for the sake of exploitation, it only plays into the plot. As for the graphics, it’s pretty soapy in places, but the graphic style really appeals to me, even if the hair looks like lasagne pasta. I didn’t pay much attention to the voice acting, because I don’t understand English well enough, so I mostly stuck to the subtitles.
Life is Strange left a generally positive impression. It’s interesting to follow the story. , although “everyday” moments like saving Chloe from a train, etc. feel not like fillers to increase the length of the episode, but as completely organically written moments created to reveal the relationship between Chloe and Max, their past, as well as to give weight and emotional involvement to the finale.