I think that Marc Ecko's Getting Up: Contents Under Pressure should be viewed not so much as a game, but as one big documentary about the development of the Street Art movement. The main message in the game, despite its plot, does not at all say that you need to go against the system, oppose the security forces, write nasty things on the walls, hit people and overthrow the government, although the idea is that graffiti can be used as a tool of political struggle — still slips through.
The main message is a little different. The fact is that creativity, in any of its manifestations, be it: Street Art, painting, music, writing books, requires effort from a person, constant training, practice, experimentation, work on one’s own style. You can be an incredibly talented person, but if you don’t strive to become better, don’t develop your talent, then you won’t reach heights. And all this is shown through the path of the main character, starting with tags in the courtyards and ending with real art installations.
It is also worth noting that the development style of the main character directly shows the history of the development of graffiti culture. in this game the entire history of graffiti, from its origins to the present, is intertwined into one whole.