"Russian" Fallout
It is not very correct to compare two games that differ in the mechanics of RPG and shooter, but in one thing they are similar - the game takes place after a nuclear war, with one difference, the action takes place in Russia.
The year is 2033, Moscow, the remnants of the survivors took refuge in the metro. People never learned the mistakes they made, instead of uniting together, they created small states. Sparta, Hansa and others, the list can go on for a long time. Each state pursues its own goals, some solve everything peacefully, and some with the help of weapons, but a disaster came worse than an internecine war.
One of the main advantages of this game is the atmosphere of the game, this spirit of post-apocalypse is maintained throughout the entire game. We begin our journey from the VDNKh station and it is clear that the developers paid great attention to detail. All premises of the station are equipped for any needs .Here are the living rooms. We go further and see a kitchen and two gossiping cooks. Walking a little further we see a father and his son playing, the father answers the boy’s questions. As a rule, we see adults in games, but in this game we quite often meet children, which conveys feelings of tragedy and conveys even more atmosphere. A little further away there is a fire lit on which a kettle is warming, several men are sitting around it and the eldest of them shares his impressions. He remembers St. Petersburg before the nuclear missile attack, how beautiful the world was before the destruction. And This is only part of the “charming” moments of the game that I listed.
Stations are small fortresses, islands of safety. But what awaits us in the tunnels, outside the station or on the surface? Only danger awaits us, radiation has given rise to mutants who are ready to devour anyone who stands in its way.
We usually don’t consider it a minus when the game is a corridor shooter, but not here, in this game it’s the opposite, it’s a plus. The metro consists of stations connected to each other by tunnels. And where can we move along the tunnel? The answer is simple: either forward , or back, there is no third option.
I would like to tell you more about this wonderful game, but it’s better for you to go through this game yourself and experience those same emotions.
And what do we have in the end? An atmospheric game, with an excellent plot, sometimes posing philosophical questions to the player. Has anything changed in people’s thinking? Have the people themselves changed? Go through and find out, and I’ll probably end with a quote from the main character Some- then the sage said: “If we do not end the wars, the wars will end us.”