Claims against this game began even before its release - series veterans were dissatisfied with Ubisoft's policy of simplifying and "rendering" the franchise. From an economic point of view, MMH 6 paid off - there was even enough money for three additions, which were also received quite coolly by the players. But this game turned thousands of players away from the legendary series. What's the matter?
Firstly, in a bunch of innovations that looked completely out of place, were in no way balanced and plunged even an experienced “hero” into shock. They interfered with each other and the result was that the player simply forgot to use some skills, often very useful.
Secondly, in an inconvenient connection to the online. Without connection with Uplay, the game becomes very difficult, even at an easy difficulty level due to the lack of unique powerful artifacts, your heroes will be destroyed over and over again.
Thirdly, in disregard for the long history of the series: a new, tastelessly designed interface, the shameful return of 2D city screens, an abundance of new creatures, many of which look simply disgusting, even the introduction of a new race - nagas, who , by the way, they fit into the world of the game (Askhan) quite well.
Add to all of the above the almost complete lack of balance and a series of bankruptcies of companies working on the project. Although, the game also has its advantages: good graphics for strategies, an excellent soundtrack.
Bottom line: if MMH 6 were a new game that did not have a rich heritage, it would have received a solid seven, but, unfortunately, only 5.5.