I really liked the game, especially the visual component, everything is very well drawn, a lot of details, I especially liked the various characters and enemies, including the bosses (in any case, the graphics are clearly much better than in all dark souls combined, well, excluding demon souls 2020, the picture is still no worse there) but here are 3 shortcomings that make the game simply unbearable: 1) the game is very short 2) the game is very difficult (of course we can say that the game will not seem so short because of the difficulty, sometimes it’s necessary go through many times, and if you consider that the safe points are our sister Genesa or whatever her name is, I don’t remember and she doesn’t come across very often in the game, then the passage can turn into a real nightmare, especially at the location of the twice-born boss, which is stupidly big there partly we just run and admire the local beauty, well, that’s all fine 3) and perhaps the most important drawback is the combat, there are too many mechanics for me, even take various weapon combos, in fast and powerful attacks there are 3 attacks each and each occurs in its own turn , LMB is fast and RMB is powerful, in the end you can only get confused with simple attacks: for example, LMB - LMB - LMB, or for example, LMB - RMB and again LMB and so on, and add to this petrification, as well as those things , which still need to be found and/or purchased, namely 2 weapon skills for each of the 4, reflection again with 4 different reposts and a manual ballista, as a result, the battle mechanics turn into some kind of trash, where you need to manage to use everything that in such a dynamic souls like game it’s very difficult and tedious, it’s not dark souls where you just press dodges and left-click, and also drink Estus from time to time, I don’t know how it is on the gamepad, but on the keyboard of the mouse it’s hard, I’d also like to do it separately to say by the buttons, 1st putting a manual ballista on the caps is such trash when most of the keys are free (personally I put it on R which in my opinion is the most logical), 2nd is that dodges only work through a double click, otherwise it turns out some kind of under-double, the only exception is the tank shell, in 3 there is still no way to change the run for a held down key, it is especially useful for playing without a shell (there the stamina is almost endless) or in the assassin shell, where there is also a lot of stamina, that is, you have to run all the time holding down the left shift and there is no option to change it to pressing and not holding, alas, and this is a big jamb for me, it’s just inconvenient when running with 1 hand to press the spacebar to roll, where you held down w, l.shift, you have to connect the 2nd hand to jerk and release mouse, in short, the game has many shortcomings, but this is my personal opinion, for example, maybe someone likes the opportunity to fight with such a large number of options such as petrification, reflection and 2 skills for each weapon, but certainly not for me, but otherwise all of the above The shortcomings are clearly relevant, in fact this is not a game but a purely beautiful picture, I would not advise anyone to go through it on their own, it’s better to see how others go through (suffer with it) it