I have a separate story connected with this part of the series. One day in the fall of 2010, I was sitting in one of the few groups of the NFS franchise and suddenly I saw that, like, a new part had been released. Naturally, I immediately downloaded the non-official release. "Hot Pursuit" - what nonsense, I thought. An amateurish stupid mod for one of the classic, but awesome parts of the series? And with this attitude I went to play.
After playing for half an hour, driving a Porsche for a couple of minutes and crashing into a ditch at the first turn, I turned off the game with the perfect verdict - bullshit! But when reviews from gambling addicts appeared, and the first look, and their mixture online, I realized that I still had to try to play normally and received this game as a New Year's gift.
How wrong I was... With the online mode, which worked with the Autolog system under deafeningly dynamic and driving rock, this game turned into a fairy tale! A lot of accidents, learning turns, after which you must instantly gain maximum speed, leaving your opponents not a single chance, chases with cops, cat and mouse - this is the perfect Need for Speed! This is what everyone has been waiting for! And although tuning has become boring after so many years of the series, it was absolutely not needed there. If you calmly skate and progress through your career, then it’s unlikely that so much good can be said about this game, and the maximum rating will hardly reach 8/10. But with the online mode it’s easy - 10/10!
Even now, 5.5 years after its release, I spend quite a bit of time in this game compared to the others. And every sale, a new crowd of people comes online, whose goal is to show who is the coolest in Seacrest Country!