The game is very poorly balanced in terms of difficulty, which is created by a banal randomizer. Sometimes you have to go through the same location several times in a row until a banal coincidence of circumstances turns out in your favor. Otherwise, it’s extremely difficult to keep away from a storm approaching too quickly from all sides in a station wagon that is often destroyed in the trash, and even in pitch darkness, among a dense forest, stones, a very pronounced relief, a bunch of anomalies, and even with a suddenly discharged battery... And you also have a map only on the right side of the passenger seat and you need to work with it all the time because it’s not possible to find your way around the area in any other way (what kind of light pole is there? Here at least you can drive out onto a flat surface without losing the floor of the body along the way) . And this level is literally from the second track. I no longer tried to collect anything other than anchors in order to somehow pump up the car in the hope that this would help. But in reality, all these improvements have cosmetic benefits, and I generally keep quiet about tuning (paint, all sorts of decorations) - it is perceived as nothing more than a mockery. The logic for assigning keys to certain functions is not worked out in some places and is very annoying. It’s especially annoying to hold down keys for a long time on actions that have to be performed a million times. And you just have to guess the principle of how diagnostics work: the logic there is as clear as it is clear, like I should guess what color T-shirt my neighbor is wearing during my morning jog. In general, this is some kind of masochism.