What can I say...
The creators discovered UnrilEngine. We created awesome locations. Beautiful. The level design is top notch.
Lots of reflections and light sources. But even so, many errors are visible. There is a light source, but there is no shadow from the player. There is no light source. There is a shadow.
And optimization suffers or whatever needs to be done in the engine... A system with GTX1080 + nvme ssd with a random reading speed of 1400 caught freezes when loading with High settings. When loading a control point, loading occurs in layers, layer by layer: model, base texture, reflection layer, shadow layer...
The gameplay is monotonous: you walk and follow your own path, along the laid out route. It is impossible to go left or right. Although in some locations you really want to do this, in the image of MetroExodus. Because the level is very similar to one of the MI locations. But no. There is a laid out route. Interactivity with environmental objects is also indicated by one or two objects; contact with other objects in the location is not possible.
The storyline is interesting. Even if it's short. Devoid of details or details. A good attempt to tell the story of a boy who grew up in a laboratory of the neo-Nazi regime and hid underground. You guess the essence of the plot already in the second chapter. There are few puzzles and they are simple, well, a stretch for the title Puzzle
The passage took a leisurely half a day, with looking at the interiors and a break for lunch.
Ending - choose the line of the final call and you will get the ending. One of 4. But any of them leaves a feeling of incompleteness.
A simple interactive novel.
Its price is 1 dollar, maximum.