the creators of the project never understood why the original paragon closed.
Ranged heroes have an advantage in range, damage, and skills. All melee heroes and with a magical attack have weak defense, little HP, and less damage. This cannon fodder is shot as it approaches. The very concept of heroes with bullets and missiles against sword and magic... well, it’s kind of obvious who will win -_- especially if you strengthen the characteristics of shooting heroes with each update. People who play for the same characters are doomed to quit the game - it's boring 90% of the heroes are cannon fodder
Result: there was a game with a terrible advantage for long-range shooters, now: a game with one button and 3 imba Persians, just hold down LMK and That’s it, you really don’t need to do anything else + with each update you increase the damage on this button, but for melee Persians and combat magicians, on the contrary, they fix damage, defense, HP, or simply turn off the already introduced magic characters, because the developers didn’t like the fact that you could at least somehow play as some of them. Standard party in this game: 3 of the same one-button imbas and 2 cannon fodder. The developers are clearly playing it themselves and obviously for ranged shooting heroes - it’s clear as day, from one shot the damage can be 300% of your HP, when, to deal at least half the damage, melee and magic heroes need to do a bunch of combos and movements on the map, and then one shot and you’re dead, just nonsense
oh, and yes, there’s a separate point from the developers - don’t let melee heroes level up, so in the game they’ll shoot you, and in the forest there’s a huge time for the rep of all mobs, well, plus they clearly stronger than they were in the old paragon. The game is a stupid joker, but by definition it cannot be a joker because of the genre.