“There is no hope for survival... This is the story of your death” - these are the words the game greets us with when generating the world.
In general, this is true. At the beginning you create a character, you can choose gender, appearance, first name, last name, one of several (they promise more) professions, positive and negative traits, but you can’t just take all the positive traits in a zombie apocalypse and feel like you’re at a resort.
Positive skills “cost” a certain number of points (initially 0), to earn these points you need to take a negative skill, but you also need to remember that: negative and positive traits are mutually exclusive (example: you cannot have a weak liver and a persistent one at the same time, you don’t have two of them, right?) and a weak liver gives fewer points than a persistent one “takes” (example: “athlete” is the opposite of “overweight”, the athlete “takes” 6 points, and overweight "gives" only 3) in the end the number of points must be either 0 or a negative number to start the game.
In addition to the standard collection and expenditure of resources for the genre, you can engage in farming, fishing, construction, hunting (unfinished), etc.
The game has an interactive environment: the change of day and night, erosion, water and electricity outages (this always happens in the world, but when it’s impossible to say for sure, it’s random)
I didn’t rate it “excellent” because that it is still only in "Early Access", NPCs are about to be added, but they are not there yet, TVs are about to start working, radios are about to start playing and quarantine zones are going to open, transport is about to be added, new animations are about to be added, and, probably , that's it. I believe The Indie Stone - you will succeed!
P.S. I didn't spoil it!