A wonderful game, it is notable firstly for the fact that it is not like many modern games that simply combine several mini-games in one game world. In Rog, you can go to beat mobs to get materials for crafting and be attacked by an enemy guild, call your guild and defend this area for farming. The instances, accordingly, are common, when fighting in dungeons you are not isolated from other players and interesting battles often take place there! The same applies to battles with world bosses; sometimes, in order to kill the boss, you first need to defend him from the enemy guild. With all this I want to say that different game mechanics are intertwined with each other and therefore the game looks really alive, you never know what you will encounter and therefore, at least just traveling around the game world is very interesting! The leveling system is also very remarkable - whatever we use, it’s upgraded itself, you can customize your character in a huge number of ways. There are, of course, “standard” ways of leveling up, but they can easily be spiced up with variability. For fans of crafting in the game, all the ingredients that fall out of mobs are needed for something, here I remember the game Gothic, where no matter what you find, it will be needed for some kind of quest. It’s the same here with ingredients from mobs. skins are processed into leather, which is needed for armor, flowers and mushrooms are needed for magic powders and enchantment seals, and even animal parts, such as fangs, claws, horns, and so on. There are more rare and valuable ingredients, and there are less. But it turns out that so that you don’t knock it out of the mobs or tear it off, it’s all necessary and it’s better to save it in a chest than to sell it. This also makes kravt fit quite organically into other game mechanics. And this is how all the mechanics in the game are very closely intertwined with each other, bringing some kind of life to the game. That is, there is no feeling of some “plasticity” in the game. Remember other games - in one, for example, you can go to Instagram with your group, then teleport to the PvP arena, then do quests. Everything is separate and very predictable. There is no such thing in Rog, all the mechanics are implemented together and a regular trip for herbs can result in both obtaining valuable ingredients from mobs (for example, the horn of a white deer), and bright PvP, it can be long, or it can be fast (because . plants, mushrooms and mobs spawn in different places and in different quantities, that is, you will not create a ready-made map with the exact location of the required mobs). I'm not talking about capturing castles! walking around the game world, on the mainland, you pay a small tax for passing through the castle territories (which are almost everywhere), a good amount accumulates per day. And then you yourself, with your guild, capture the castle and collect taxes for yourself. Capturing castles actually makes sense and is one of the main mechanics of the game. In addition, the game is not full of super-bright tropical sun and other eye-popping, bright, unnatural colors.
The graphics convey a realistic image of gloomy forests, thick morning fogs, stinking swamps with buzzing flies, abandoned villages and epic castles! I would compare this game to both Stalker and Gothic. The same forays for ingredients and herbs with mushrooms, the same caution as in stalker, and doing it in a group is much more effective and interesting! And at the same time the atmosphere of the Middle Ages! Moreover, without any newfangled “plastic” innovations, everything looks quite harsh and mysterious! and overall the game is very atmospheric! There is no anime-like nonsense or anything like that, which is extremely pleasing. Rog, in general, is a pvp game (which is also very pleasing), designed for playing by guidias. But at the same time, there is a very developed crafting system, it will be possible to create craft and trade guilds and simply engage in crafting (in fact, without armor and weapons made by players and enchanted by them, there is no way to do this; NPCs sell only the bare minimum). Therefore, craft lovers are also in great demand here. Although the basis is, of course, PvP, battles generally happen quite quickly, except for those cases when 2 magicians fight against each other, or there is 2 war... Because they have good protection from their own weapons, be it magic , or an axe. and when different classes fight each other - it's basically a matter of a few lucky hits, but while this is happening - it's just a lot of adrenaline! On the one hand, you still need to hit the enemy, you need to aim yourself, and plus, different abilities and abilities allow you to change the course of the battle in your favor (although not very often). As a result, the battles turn out to be very dynamic and every little thing, a delay of half a second, for example, plays a role! Missed the spell once again and died, but if he had hit, he would have won! In this regard, by the way, new players may have difficulties, because simply standing in front of the very first mobs in the game, hitting them and absorbing damage will not work. You need to bounce. cover yourself with a shield, the combat system does not tolerate downtime at all and that’s great! Therefore, I would also very strongly recommend that new players carefully read the initial quests. No one will draw a dotted line to the tasks; you should carefully read the initial quests on the island, this is the only way to figure out the mechanics without any problems. and use it. That is. if during training in a tavern. you were taught to bounce - you will have to use this without any options, even against the initial mobs. They taught you to cover yourself with a shield - you have to cover yourself, in this game you need everything that is in it. This is a very important point for beginners. And then everything will be easy. Both dynamic and very variable! In general, I recommend it to everyone, I’ve been missing a game like this for a long time, because the plasticity and ultra-calculation of your next actions in modern games just makes me sick. There’s no such thing here, here there’s always adventure, at least in the little things.