A game consisting entirely of stamps on a stamp and driven by a stamp. From the very beginning you brush off screamers like annoying mosquitoes, because they don’t scare you, but cause slight bewilderment with a raised eyebrow. Like this was supposed to scare me? Well, ummm...
Somewhere after the third second you start to think, “I’ll guess this plot in three notes... I mean, in three actions. Or two. Or I’ve already guessed it.” Then everything goes in full accordance with all the cliches, until at one fine or not so wonderful moment the plot “changes sharply”. The continuation of the plot, again, is guessed right away, and suspicions arose even before this “abrupt change.” There are already five endings, 4 of which, in principle, are no different from each other. The fifth one is also somehow not very different, and there is approximately zero deep meaning in it. The other four are also zero, but tending towards minus.
In general, the game, of course, is visually pretty, but it’s so predictable both in terms of the plot and in terms of all the scares that it’s really fiddly. I hoped until the very end that all these cliches were some kind of super-plan and now the developers will come up with something like that, just wow. But no, they didn’t wrap it up, sad thing.
You can kill an evening if you have absolutely nothing to do, but you definitely shouldn’t expect unexpected plot twists and something new