Sekiro is not a difficult game. Is it difficult in the first tens of hours even for a soulslike veteran? Yes, it’s difficult, but it’s not an impossible or impassable game as gaming journalists called it, demanding that Miyazaki add a mode level. So what is its difficulty? It seems to me, in the player himself. Sekiro requires the player to be even more focused, more persevering and have an even greater desire to win than in previous FS games. It is the player, and not his game character, who upgrades his skill with each new attempt to defeat Lady Butterfly or the guardian monkey. It is the player who, having understood the combat and movesets of the enemies, who in sekiro have become more anthropomorphic (for the most part), becomes more agile and furious with each new attempt.
And one day the boss fights smoothly transform into beautiful battle choreography. And this beauty and grace of the fight, characteristic mainly of anime series, such as Samurai X or Bleach, coupled with the speed of the battle, is addictive and you want more and more. But there are very few such games, but I really hope that one day a sequel will be announced, because for some reason Miyazaki made the ending “Return of the Dragon”.
Damn son I love this game.