Seven: The Days Long Gone is a game with a cool idea that doesn't work.
The first hour of the game amazes, the world of the game surprises, and the potential seems limitless.
But after a couple of hours, the understanding comes that playing this is inconvenient, it’s kind of like pooping while standing, the process is ongoing, but you still have to wash your pants.
And it seems like I don’t want to steal, everyone has everything, but why is it?! The merchants are running out of money, no one has the necessary or interesting things, but you can collect money from corpses. You can cause a massacre in the city, then run a couple of meters into the bushes and everyone will forget everything.... this also comes down to stealth, why stealth if you can stupidly run under everyone’s nose.
There are interesting skills and it seems like leveling up. Only leveling up and acquiring skills comes through studying and exploring the world and sometimes through quests. Only for this you again need to run and climb everywhere... and this is so inconvenient, sometimes it is not clear what is above your head, the ceiling or the sky, a somersault after landing can send you into the abyss, sometimes it is not clear whether the character will survive the fall from a given height or die , and plus another fucking location with a swamp (it’s like a Maggi cube in soup, for this kind of developers, well, they can’t live without a swamp)
The plot and additional quests are trying to pull this game out, but the isometry (and I love isometric RPGs) is here out of place. The developers tried to combine the incompatible... and they made a mistake.
Buy strictly after familiarizing yourself with the gameplay from videos on YouTube and at a big discount, but it’s better for free.