Shadowrun
I've always loved turn-based strategy games. The original XCom, Disciples and Heroes are always in my nostalgia library. But I didn’t play Shadowrun in 1993, and I’m only familiar with Monopoly from board games.
And it is from them that our concept emerges. Shadowran is a world where in the near future elven magicians and ogres with superiority with shotguns coexist. All this is seasoned with a gloomy atmosphere, implants that take away the essence, and rifts into other worlds.
For people asking themselves the question, is it worth spending time on something new?
I think the answer lies in whether you like HKom and whether you are ready to absorb the plot through text form.
I played like a true bast player right into the last part of the restart. True, the plot has nothing to do … Read full