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Shadowrun

I've always loved turn-based strategy games. The original XCom, Disciples and Heroes are always in my nostalgia library. But I didn’t play Shadowrun in 1993, and I’m only familiar with Monopoly from board games.

And it is from them that our concept emerges. Shadowran is a world where in the near future elven magicians and ogres with superiority with shotguns coexist. All this is seasoned with a gloomy atmosphere, implants that take away the essence, and rifts into other worlds.

For people asking themselves the question, is it worth spending time on something new?

I think the answer lies in whether you like HKom and whether you are ready to absorb the plot through text form.

I played like a true bast player right into the last part of the restart. True, the plot has nothing to do … Read full

Gameplay
9.5 / 10
Graphics
8 / 10
Story
10 / 10
Controls
8 / 10
Sound and Music
10 / 10
Multiplayer
10 / 10
Localization
8 / 10
9.1