A confident step forward after Amnesia. And damn it makes me very happy that this step has been taken in favor of history. No matter how much I love Amnesia, the gameplay nuance of eternal escape from the monster was still depressing, and the fact that in Soma they reduced this to a minimum is pleasing.
Essentially the gameplay remains the same. Sometimes an enemy appears that we must avoid. However, this time the opponents live strictly in their own zone, they are all different and almost everyone is weak in some way. Someone is blind, the main thing is not to look at someone, and someone won’t touch you if you don’t come close to him. Moreover, such skirmishes have become quite rare, which causes more discomfort when you are faced with a more formidable enemy. This greatly facilitates the… Read full