An excellent part that brought many new mechanics to the series, namely;
+Weapon upgrade
+Random events like “Hey, stalker, a couple of dogs are going to attack us, even though there are five of us, we can’t handle them without you, help us, otherwise they’ll kill us soon”
+Now you can make friends with bandits (although I ruined this opportunity, but I’ll try in ZP)
+cut scenes have reached a new level.
+ a lot more different side quests (I wrote this and remembered that I never completed one of the first side quests where you need to help the green stalker shoot the dogs)
Cons
- You can’t continue playing after the end of the story (Poor stalker . by the end of the game someone would probably have already bitten him to death or died in the ejection)
Pros
+ Speaking of emissions. They were also added to the CHN. Emissions occur like this: on the radio they inform you that the emission will occur in n seconds and you have to look for shelter at the speed of a mad rabbit in order to wait it out. The shelters are placed in such a way that even those stalkers who are outside the camp can hide.