I didn’t become a fan of the game, it’s so-so, neither Action, nor RPG, neither fish nor fowl, a C-minus, considering that it has been made for more than one year.
Artificial life is poorly made. NPCs constantly hang out in parking lots, sit on their pants, strum guitars, tell stories, and make unfunny jokes. They live in the open air, in any weather. They eat and drink without removing their armor. Apart from GG, no one collects artifacts. The AI is weak, NPCs and mutants behave ridiculously, do not see the threat, die out of stupidity, and do not see anomalies. They block passage through the doors, it’s just annoying. It's too much that the GG needs to be fed, otherwise he will die.
The open world is not so open, radiation, barbed wire, anomalies create an invisible corridor, and the last level of the Chernobyl Nuclear Power Plant with teleports is really a corridor shooter. On the other hand, the open world interferes with the completion of story quests. GG dies in the transition zone from mutants! Mutants or NPCs can kill the quest giver, and he doesn't even resist. A friendly NPC can be killed because the GG is having a seizure.
Additional quests are monotonous: protect, kill, bring. There are often no benefits, because payment is in money and there is no experience. But there is no need to buy anything from the traders. Useful swag can be found, and shooting hostile NPCs simply yields mountains of ammunition and weapons.
There is also no need to search hiding places.
There is also no special need to collect artifacts, for the most part they are useless and radioactive, artifacts are required to protect against radiation, and there are very few of them. You can also carry artifacts on yourself to increase bullet resistance and endurance. The rest can be sold for worthless money.
Battles gradually become boring and boring, because we are not allowed to win, NPCs are drawn anew when loading the level. The number of times you run through the Landfill, the number of times you shoot the gopota. There are a lot of weapons in the game, but the limitation on the weight of inventory does not allow the GG to be filled with a variety of weapons. The shooting accuracy is so random that Gopniks can die from one shot to the head, and sometimes even a whole clip is not enough.
It was interesting to go through some dungeons, dark, strange sounds, you don’t know what’s there, you expect something bad, scary.
In general, the game turned out to be scanty, the potential was ruined, there is nothing else to do except complete story quests.
Самый не подкупный, неграмотный и просто глупый(т.к отвечает на древние отзывы по древней игре) балбес.2 абзац-Что еще можно ожидать от алкашей?С логической точки зрения блокировка дверей, как и еда(сомневаюсь что мутанты видят аномалии, да и счетчика гейгера я у них не находил).3 абзац-Ну они бегали(под сопротивление не подходит). 4 абзац- А какие могут быть побочные квесты в чернобыле(много оригинального придумать сложно,)? 5 абзац(пропущу 1 строчку)-Это яко бы дает систему билдом, а так правда. 6 абзац-Бегать по пустой карте было бы скучно.Странно было бы если бы стрелок обвесился как первый дум паренек.Плохая точность бывает. Последние строчки- это надо в хорроры идти.(Все что я не упомянул в "типа" разборе абзацев, с тем я скорее всего согласен, да и вообще мне просто было скучно, по этому и решил написать, воспринимать как шутку, в сталкера я играл от силы минут 20-30)