Star Wars Jedi: Fallen Order is so fast that it would take first place in race walking!
The chefs from the once great EA decided to make us some soup and threw it in: Metroidvania, Souls-Like, choice of planets, like in Kotor; rides on elevators, like in mass effect; crawling through locations, like in Tomb Raider;
It would be nice if they took all this and added their own gloss to each element, but here the gloss was confused with shoe polish.
Souls-Like doesn't work at all, all bosses are read on the first try and countered with two techniques. On the bat, the camera begins to betray you treacherously, but the boss is so predictable that, at most, on the third attempt the camera is not needed. There are few bosses and the battles with them are the same.
The soulless UE4 engine, in addition to a beautiful picture, can only pathetically copy mechanics from other games. This is STEP candy in a Snickers wrapper. The combat puts you to sleep, the combat animations made the cat cry, and what a dull fencing with a light staff, as if you were cutting through an imaginary kayak.
Interesting characters can be counted on the fingers of the milling machine operator's right hand
The plot is mediocre, the soundtrack, although it evokes nostalgia for the beloved universe, is in some places simply out of touch.
If there weren't such great games in the Star Wars series as Star Wars: Jedi Knight - Jedi Academy, KOTOR 1, 2, The Force Unleashed 1,2, then the existence of Fallen Order would make sense
Well, if so If you are really hungry for your favorite Star Wars universe, then be careful, this poncho selection simulator may leave an unpleasant aftertaste