Stay Out (free translation - “Pass by”)) aka Stalker SO. This is absolutely, absolutely not even close to the same Stalker “from Grigorovich’s team.” There are anomalies that are well drawn in the latest version of the game. They contain artifacts that are worthless, but require a container with a stabilizing solution to maintain their “charge.” Various mutants: spiders, rats, dogs, bears, verlioks and other crap. Once they even promised a bloodsucker and a pseudo-giant. There are many quests that bring nothing but losses. You can engage in trade between players (talent is needed). You can join some kind of...clan in general. Clans of various bandit orientations. From quite decent ones (who also don’t have much faith), to specific scum like the lizard beasts from the 90s. Some enjoy the “favor” of the developers-administrators-owners of the game... with all the “privileges”. If you choose a good company “with similar interests” - you can have fun driving around the locations (if the bad reputation of the NPC groups “let you”) and quests. This is one of the advantages. Glitchy system, crooked weapons and uniforms. Pointless seizures of bases. General direction for donations, including “repair” and “modification” of weapons. Even “modification”. Weapons “don’t live”, clothes too. Constant changes and additions with the disappearance (withdrawal) of gear. In general, it’s just the thing for 8-12 year old dummies. Run around, shoot in the back, mess with someone, have fun))). A fresh player will not be allowed into the locations - there is no turnip. It's worth a try. Nothing more. BUT! You should keep in mind... that you can somehow get into trouble... and despite the fact that this game smells of crap at every corner... and the developers and various bastards don’t consider the players to be people... I’ve been in this hemorrhoids since the beginning- watersheds. With cursing departures and returns. So there is something from Stalker? That's how it is! Swag and bad weather everyone!