Complex, lamp, atmospheric, rpg. In the first place is survival, everyday life, and not the plot, as in Long Dark. You can probably call it a pixelated Long Dark, but it doesn’t freeze, which doesn’t make the game easier, it’s more difficult. Once you understand the mechanics, go explore the map, you can get stuck for a long time. I don’t like the cities in the game, it’s a tedious routine, there’s no need for a big city at all. Mega long-term construction, but there is something to do for a long time and in what has been done, quests, bosses, artifacts, unique weapons, armor, rings, amulets.. Of course, not everyone will like it, especially against the backdrop of today's grafon casual, where everything is chewed and put in the mouth, and changing the difficulty doesn't change much.