If other Telltale games have a serious undertone, a moody atmosphere and a lot of dialogue, then here they removed a little of the moodiness and added the signature (dark) humor of Borderlands.
The gameplay is the same as in any interactive novel/quest: a dialogue, during which there is/is not a branch depending on the player’s decisions, after which you need to find the necessary objects in this scene and move on. Only this is still an interactive novel - a lot of dialogue, a bit of searching for objects, and periodically QTE in the form of a chase/shootout.
The plot itself is very interesting due to the characters and the dynamics of their relationships, plus the game is played from the point of view of two characters (at the end you control their dialogue for both of them, which looks very interesting: the whole game I wanted to see such a dialogue, and when it came to it — confused :) ). But there is a problem inherent to this genre - decisions affect only small details of the plot (some even successfully seem large), but globally the ending remains the same (for comparison, Dragon Age Origins, where only a couple of decisions at the end really affect the result, and Mass Effect 3, where (only in the extended version of the ending) it is clearly shown that the final result led to a certain consequence, and decisions during the game led to a certain development of each civilization in the future).
I recommend it to those who like games with branching dialogues, an emphasis on plot and fans of Borderlands. I don’t recommend it to those who play games for the beautiful pictures, who don’t like dialogue in games and who want to cut up enemies.