Crude game. 3* only due to the graphics and some details that the artists pored over.
At first the game is very addictive, since leveling up is quite vigorous, although not without depth charges, so to speak, but in general, exploring the new world is quite interesting. But when you've played for +- 2 weeks, you begin to realize how many bugs it has that just make you gag.
First, a series of things that are very repulsive:
1) Evasion. Because of the small icons and sometimes the inability to select the enemy (which, by the way, is also a problem), you have to play the game on autopilot. So to speak, you allow the character to aim himself, to use his skills in order. But there is a huge problem when you need to dodge, sometimes yes, the character dodges, sometimes... but most often the character will continue to stand in place, go through 2-3 more skills and only when he has taken maximum damage from the boss will he finally deign to dodge, it’s a pity Only this is of no use, but did anyone ask him? I checked it on my phone and on my computer, and the slope works equally clumsily everywhere. Apparently it’s difficult to set the priority for dodging and interrupting the cast. That's okay.
2) For whom was the house made? Why is a house rating needed in principle? Objects cannot be superimposed on each other, and what’s more, they cannot even be placed next to each other. The tree stands, and the butterflies are not under it, but 3-4 squares away from it. Or maybe our butterflies don’t sit/fly on flowers. No...they are watching from afar, licking their lips, so to speak. What is the difficulty in simply allowing objects to be placed, at least nearby, and not a kilometer away from each other? It seems like this has been invented for a creative person from time immemorial, but in this game, of course, everything is different. I poked around everything that exists in a random order, just like shit, and well done, you’re top 1 in the ranking... though you still won’t get anything for it. )) (if anything, I didn’t mean any specific people)
3) The monotony of the game starting from level 120 is simply off the charts. Everything becomes so boring and dull that you go into the game not just to relax, chat with friends, but as if you came to work, work a little to keep up with others and that’s all. There are proposals, but as I understand it, this is not the place to go with them.
4) The whole game is mainly aimed at donating. This is confirmed by the gold coins of the shrine and the flower of rebirth, which are extremely necessary in large quantities, but can only be bought for a donation. By the way, you can get a flower once a day, 10 pieces. (for the 3rd fairy upgrade you need 90, so save up, save up). Well, just forget the sacred mark of triumph, just donate.
5) For whom forgive Goshapon?) Pour an ungodly amount of ordinary coins into it, it only turned out to be 1 item, and as I understand it, it is given to everyone at the beginning, since it is mixed with free gold coins, it was twisted for everyone, for the base, for the twin, 1 item for everyone. And then only gold coins fell on everyone.
Dear developers, don’t think twice, I also understand that you are not interested in working for free, I understand that your earnings come from donations. I won’t lie, about 2 years ago I poured about 120 thousand into another game for 2 months of playing. Of course, I won’t advertise it, but that’s the gist of it. In order to donate to you, you need to put in at least a little effort so that the user comes in and has the desire to donate. And you come to you and understand, what will this all lead to? Well, my Persian will be a little stronger, the BM will grow up, but what’s the point of this if the dull monotony, a bunch of bugs and clumsy controls are still there?
From the good: Artists! You are handsome! Respect! You should give it all 10 points. It's only because of the artists that the game is somehow attractive. Very nice execution and variety of clothes and toys. By the way, I liked the feature with transformations into monsters from the monster notebook when studying them to the maximum. It’s a pity, of course, that it’s impossible to do simple movements like lie down, sit down, bow, somersault, etc. in this form; it would be much more interesting. I won’t even mention the interaction.
Here, I quickly sent you a reviewer, so there is something more to say, but I’m afraid there won’t be enough space (10 attempts in the game questionnaire were enough)