At the time of its release, the game was a breakthrough of sorts.
In terms of gameplay, it is one of the latest popular story-oriented RPGs with dialogues, in which it is difficult to go far without crafting and full exploration of locations, even on the lowest difficulty. Plus, this is a hybrid of Diabloids and third-person shooters, since there are controls in both styles. And even in quests with pointers, you need to think about what to do and in what order to get the desired result.
In terms of history, it’s hard to say even now. The situation is classic in such games - the hero has lost his memory and wants to remember everything, but some bad guys are bothering his friends, and he has to deal with everything at once. But within the framework of the Witcher universe, it does not depart from the idea of the books that the choice is always difficult, and it is not necessary to take one side of the conflict.
The graphics do not compete with modern games, but at that time they were one of the best (albeit on the old Bioware engine).
Overall: those who like games to think and figure things out - grab it with confidence. For graphomaniacs - if you stop being graphomaniacs. Those who just want to chop down enemies are not here (if you start cutting down the wrong ones, they will send an invincible enemy at you).