Reviewing Throne: Kingdom at War
Hello everyone. I clicked on advertising, so to speak, on clickbait. Then there was a transition to an animated screensaver with pleasant music. I liked the overall combination, the atmosphere, immersing me in the romantic Middle Ages. This is a browser. When the game itself starts, we are transported to our castle and begin to build it. In the very first steps, the toy persistently helps us master everything; personally, all this training seemed too naive to me: they drive in a purely straight line, you can’t miss it.
The game has a wide choice of leveling up research, buildings, troops and heroes. You can’t upgrade everything, you have to choose something specific. There is a donation, the game is still F2P. Fights take place instantly using the rock-paper-scissors system, with more emphasis on preparation and consequences.
You can play normally, and even without donating, the question is which order you will get into. I myself poured in a couple of hundred wooden ones at the initial stage. When you join the order normally, the game will no longer let you go so easily. Without an order, the game just seems like a pointless clickbait. What's her specialty? Communication and interaction are the basis, but you can only realize this when you join a good order.
It turns out to be a good social strategy in a medieval shell. If anything, there are a bunch of guides on the Internet that significantly simplify leveling, people specifically bother with this to help others. There is something in this, I generally liked it.