The system itself is great. The entire gameplay is not just a roll-kick, but a real duel with the enemy. The problem is that everything is clumsy. The character does not feel as if there is some kind of half-second response from each action. And the timings for dodging are completely random. They cannot be calculated, as if everything is decided by a random combination of circumstances. That’s why the fight seems like a mess, where the puppets are trying to beat each other. It's a shame. Because the presented combat system is very entertaining and interesting.