I bought "Siege" at a discount for 200 rubles. What can we say here: the first impression was positive. This was while I was undergoing operations. I liked the shooting, the AI is also more or less normal. And the main control is 100% designed for the keyboard and mouse, and not, as happens now, that the mouse stupidly emits a stick, which is why the camera moves by inertia when the mouse is already stopped, and in general it’s inconvenient to aim with such a system. And everything is fine here. Initially I thought that the game was made like CS. Until I played it, I didn't see the gameplay at all. When I got to multiplayer, I was a little disappointed. And it’s not because I don’t know how to play and I’m dying all the time, the game is skill-dependent - that’s a fact. The point is that the structure of the matches is done crookedly, in my opinion. Firstly, loading between rounds, sometimes they last longer than the round. Secondly, change the teams field each round. This is not convenient, and again loading. It turns out that you ran for 2 minutes, shot for 30 seconds, and then waited 5 minutes for the next round. And thirdly, the disadvantage of TDM. Although the game says TDM when loading, in fact it is not there. Well, for once, Ubisoft has excellent optimization. In general, for 200 rubles it’s normal, for 1.5 k it’s not at all.