At the time, Bastion didn't make an impression on me, but it left its mark not only with its beautiful art, but also with its storytelling, as well as a pretty cool ending. I can’t say that I played it with pleasure, but there was always a narrator, thanks to whom we were distracted from the gameplay, which quickly became boring. The transistor is almost the same.
Instead of a narrator, we now have a talking sword, and the gameplay has gone into tactics. My love for turn-based battles is undeniable, but unfortunately, here they also quickly become boring due to the fact that you find the most convenient combination for you, the part of the game that works. The art here is just as great, no doubt, but our sword doesn't speak as beautifully and isn't often something to latch onto. Simply put, it does not distract from the monotony of the gameplay. And it was precisely because of this that I was very reluctant to return to the game and willingly wanted to distract myself for almost two thirds of the passage. Fortunately, towards the end the plot began to gain momentum.
That’s the point. The plot tells about the silent singer Red and the discovery of her sword, as well as about the sperm robots and intrigues that have spread throughout the city. Even after finding out who caused this, I personally did not receive some answers, but I could well have guessed them based on what is there, although not all! And you know, the plot here is just a way to show the relationship between two characters: the heroine Red and her sword. It’s quite interesting to make it so that through the hero’s endless monologue we begin to feel sympathy for him and small scenes are somehow remembered in their own way. Although the background is still the same routine only a few times before the finale, giving us the plot.
Only towards the end the plot gains momentum, the relationships of the characters are somehow felt stronger, the art shows itself at its peak as in Bastion and the ending... Beautiful. That's fair. At the time of passing I thought to be a bastard and give the game 2 points because... the routine didn't break up all that well, but the ending was just done very beautifully. Even the final twist is not so much surprising as it gives the finishing touch to a beautiful picture that you only looked at with half an eye.
3 out of 5
The authors still have their charming strange style of storytelling, which works great in the finale, but the original gameplay becomes terribly boring. It's hard to say who I would recommend Transistor to. The developers could have easily created a good novel, but fortunately they perfectly understand what the player can feel if he is a participant in the story and not an observer. This is a bow to them.