At the time, Bastion didn't make an impression on me, but it left its mark not only with its beautiful art, but also with its storytelling, as well as a pretty cool ending. I can’t say that I played it with pleasure, but there was always a narrator, thanks to whom we were distracted from the gameplay, which quickly became boring. The transistor is almost the same.
Instead of a narrator, we now have a talking sword, and the gameplay has gone into tactics. My love for turn-based battles is undeniable, but unfortunately, here they also quickly become boring due to the fact that you find the most convenient combination for you, the part of the game that works. The art here is just as great, no doubt, but our sword doesn't speak as beautifully and isn't often something to latch onto. Simply put… Read full