As planned, the game can be played with some interest. She is curious and stylish in her own way. However, the interface kills everything - it is so clumsy that it’s even surprising how such a product came out. Well, here’s a simple example: we have a truck that doesn’t have a driver, so we need to assign one to him. We start to fuss our brains, surf through the menu, and it doesn’t take long at all, but - here it is - we find this truck, which has a black icon next to it with an empty silhouette - well, it kind of indicates that there is no driver. What will any player do? That's right - click on this silhouette to display a list of available drivers, select and assign. Isn't that obvious? Not at all, we are dealing with a completely different game - click on the error messages, don’t click - nothing will happen, RMB also doesn’t work - that is, from the word “AT ALL” - no context menus with options for you. It seems that the game interface was taken from 1990, designed for DOS. You need to go into 2-3 menus with non-obvious icons in order to select a driver from there and put him in the car. And so on ALL points - take the goods, find your contract, etc. etc. The bottom line is that I advise playing only to those who have strong nerves and iron patience. And - plus this - terrible optimization. A game that does not demonstrate anything in terms of graphics (and, in fact, it shouldn’t - this is not an RTS, this is an economic strategy) will ungodly slow down on video cards of the GeForce1030 level (no, I understand that the 1030 is not a gaming video card, but, believe me, there is nothing in this game that would not work on the same NVIDIA 240GT, provided that the programmers who created and optimized the game were straightforward)