“Golden Abyss” promised to be a big project with a big name for a “small” console, but in the end it became just a big bomb. Most likely, the problem is with the developer - the game was not developed by Naughty Dog, the authors of the series. As a result, we get a trivial plot (no surprises during the plot - everything is predictable and expected), unfinished mechanics and sometimes laughable animation. And the scripts... Drake dies, falling into the deepest abyss, but having flown only two meters. Apparently out of fear.
Of course, the game takes full advantage of the unique capabilities of the PS Vita: both the screen sensor and the rear touch panel are used; We’ll bring the attachment to a light source to make out the inscriptions on the parchment and do a whole bunch of other cool things. There are also cool additional features like photographing the area and collecting all sorts of things, divided by theme. But this is still secondary, in the foreground are the above-described “sores”.
It would seem that we are happy about the appearance of Uncharted on Vita, but the joy is doubtful...