War Thunder is a piece of feces. Here's how to briefly describe the game.
Balance is dead. And to hell with the difference in the combat rating (b.r.) of equipment. But how can you balance pre-war, war, post-war and more or less modern technology on one level on ONE BR? How do you like the equipment on the same battlefield, of the same class, but of different nations, when one has a 200mm penetration of a top-end shell, and the other, God willing, has 160mm?
Cards! ABOUT! This is a crap extravaganza! One is worse than the other, and they also fall out several times in a row with the same mode. From the point of view of landscapes, it’s great. But from a gameplay point of view, they are useless!
Cheaters are a dime a dozen. Shooting without a crew, a completely knocked out gun or a breech. Airplanes are repaired in the air right before our eyes, when the enemy’s wing is torn off, a turn, and his wing is intact. The same thing with replenishing ammunition in the air, without returning to the airfield. For Arcade games this is normal, but for Realistic battles and Simulation games this is not normal.
The higher the rank, the more bush trash, shooting from base to base (hello card makers!).
This game needs to shut up about the declared “Realism” once and for all. Realism there is only in technology, and even then it is controversial.
Shells! Oh yes! Shells! A sore subject. Okay, to hell with penetration, but at least you will study the principle of operation of shells, developers! Where have you seen fragments from a cumulative jet? And shooting with a cumulative jet at an open vehicle... Mmmm... A cumulative jet, for a minute, does not make any sense when it hits an open vehicle. Cripple - yes, but destroy - no! And this is only the most noticeable example of shells, because they are quickly becoming a thing of the past, and “Crowbars” are coming. The same thing, you know, an unbalanced projectile. More precisely, the triggering scheme. Here, GIFs describing the work of the projectile are not informative at all and, it seems, are made the same for everyone according to the type of projectile.
Double keys! When a keyboard shortcut is used for certain functions. This is the very first indicator that the coder is an incompetent idiot.
Quite quickly you come to the understanding that you won’t be able to play without a donation. No way. The prices are outrageous, the earnings are low, the cost of repairs is ridiculous. But what’s most fun is that there is one budget for ALL equipment (Aviation, Navy, Ground). And if in World of Tanks you can sell unnecessary equipment, you can spend free experience that is NOT lying as a dead weight, then here you are squeezed into a monstrous framework, from which you can donate.
Loot boxes are broken crap. Typical mediocre casino. I don't even want to talk.
In general. If the gentlemen Gaijins don’t come to their senses, don’t start making the game accessible, of course, don’t stop kicking ass and licking Western investors, the game will die at its stable 100-150 thousand online. But people leave the game, literally slamming the door. And it’s such a shame for the project.