It's a so-so toy, I tell you. Personally, I was not hooked, although I tried to find positive aspects in it. The gameplay is extremely primitive and does not resemble a full-fledged computer game, rather some kind of F2P casual game on mobile platforms.
The essence of the game is this: there is a cube that we control, there is another cube that we need to reach, and there are all sorts of moving elements of the level that will interfere with us. Moreover, the cube lends itself to the laws of physics built into the engine, which, with some effort, allows you to “swing” it and fly through the entire level to the final point, which looks quite cheap on the part of the developer. Well, apparently, the name Why So Evil consists of the fact that the game is trying in every possible way to keep the player from completing the task: either it will move, suddenly, and send our cube into the sprite depths, then the final “Point B” "suddenly teleports and finds himself at the other end of the level.
Despite all the apparent dynamism of the gameplay, the game simply reeks of such a nasty smell, in the air forming the word “Indie” in the bad, of course, sense of the word.
Fortunately, there are often large discounts on the game, and it may make sense to pay a nominal fee for this craft, especially if you have nothing else to play.