Games Witchfire All reviews Review from MrProRock(33RU)

I tested this creation on my bucket (i5-6400/1050ti, plus it supports old axes, as well as dx11 - although it gives an error at startup), it works surprisingly well on medium + high settings. There is an excellent feeling of each gun and impact, and the enemies themselves feel the impact of each bullet; souls mechanics are well woven in. I liked running errands around the accessible island, as well as searching for scattered cursed trinkets. A separate loy for double jump helps when mobs decide to spawn around the GG, but unfortunately it eats up a lot of stamina. Among other things, that is, in addition to shooting enemies, there are plenty of other activities at the available location that change from time to time, just like the appearance of the hero on different parts of the map.

It will be extremely interesting to look at the game after release or even when you can wish for a GOTY edition. A good one will stick for several hours a day, but I don’t recommend milking it non-stop 24/7. Either it will start to choke and bother you, or you will forget about sleep.

PS: the lack of localization does not interfere at all, it is enough to speak basic English.

8.3
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