Very little depends on the player. If a player has successfully played several battles, then subsequent battles will have no chance of a good result, this will continue until the player merges the previously achieved results. Then all over again. At the end of the day, the player, regardless of skill, will have average overall performance. At a certain moment, the shells will fly past, it will be impossible to penetrate a tank with weak armor, etc. The balancer will dishonestly form teams with a huge advantage in one direction. The developers “help” crayfish and newcomers in this way so that they do not leave the game due to constant defeats. At the same time, so that strong players don’t get bored while defeating everyone and give up the game. The mechanisms of twists and turns are stated by the developers as supposedly random algorithms. But experienced players have long known that everything is aimed at retaining the bulk of players (target audience) and, as a result, actual profit from game purchases. However, the outflow of understanding players is obvious; they do not fall for these manipulations and simply leave the project. The only people left in the game are anskil degenerates with superficial thinking, children, and donors, for whom the game constantly improves their balance and accuracy. The hypocrisy of the developers cannot be described in one post. It is impossible to list all the disadvantages of the game. There are simply darkness of them. I don’t wish any good to these pathetic sociopaths, I hope the project will soon go bankrupt and close.