As game designer Ken Levine told Edge, the developers at his studio intended to create something similar to System Shock 2, but he himself vetoed the idea because «games like that don't sell.» In the end, he gave in to persuasion, and Irrational Games nevertheless created the first prototype, but investors did not see the potential in it and rejected it. Then the team thought of showing the build to journalists, and only after the publication of the article did the studio receive the first funding offers.
As a result, 2K became the publisher of the game, but the problems did not end there. The first BioShock was budgeted on a shoestring, and at one point was almost canceled again due to being «over budget.» The publisher was also worried about the possibility of killing Little Sisters — genetically modified girls — in the game. Fortunately, this did not prevent the game from seeing the light of day.
Let us remind you that earlier an alleged screenshot of the new BioShock, which is being developed by the Cloud Chamber studio, appeared on the network.