Great game. It reminded me of Line in some way. Yes, in some places there are shortcomings, in the form of incomplete (complex) crafting, in some places it is too modern (in the sense of elementary leveling and primitive mobs with a not very developed drop list).
Of course, it’s a shame that the developers moved away from the ideas of the second part, but it’s true that some innovations were really relevant. You know... to describe it in two words... it's like a cross between Ruler and a flash game.
Cool, of course, cool.
I would like to see in the fourth part the second and third ones copulating in a friendly manner with the fourth).